Xenia Lin

Seattle


About me:

{{Product Design Prototyper✨}} @ Meta Reality Labs



Skilled Design Prototyper & Software Engineer with a passion for emerging technologies. Combining design and engineering to craft and deliver intuitive and meaningful experiences.

Currently a prototyper at Meta’s Reality Labs Research, I am exploring and building future interactions. I completed my master’s study in Human-Centered Design & Engineering (HCDE) at the University of Washington in 2023.

Learn more about me here!



︎ Email

︎ LinkedIn

︎ GitHub

︎ About

︎ Home

Xenia Lin

Seattle



About me:

{{Prototyper✨}} @ Meta


(contract via Magnit)

Skilled Design Prototyper & Software Engineer with a passion for emerging technologies. Combining design and engineering to craft and deliver intuitive and meaningful experiences.

Currently a contract prototyper at Meta’s Reality Labs Research, I am exploring and prototyping future interactions. Recently, I completed my master’s study in Human-Centered Design & Engineering (HCDE) at the University of Washington.

Learn more about me here!




︎ Email

︎ LinkedIn

︎ GitHub

︎ About

︎ Home



Boiling Point Mobile Game
Feb. 2020 - May. 2020
Taipei, Taiwan


Role
Unity Engineer & Game Designer

Type
Freelance project with Boiling Point

Platforms
iOS & Android mobile phones


Tools
Unity/C#, Adobe Illustrator, itch.io

Overview

This is a freelance game project that is to be integrated into Boiling Point’s reward app. The customers will be able to play this game in the app while they are waiting for their seats at the restaurant. This game aims to familiarize the customers with the hot soup menu they are going to order, while also lightening up their mood during waiting time. Players can also share the game results to social media, and earn bonus reward points for outstanding results.

Role

I proposed several gameplay designs, built playable prototypes and discussed with the client to lock down the final game design concept and flows. Working with Boiling Point’s graphic designer, I helped to prototype and revise the graphic design assets with Illustrator to fit the needs of this game. I then implemented the game and UI with Unity.



Process
Research & Ideation & Prototypes

As the client has no clear expectation on what the game will look like, I first conducted research on different types of mobile casual / cooking games to give the client a clearer view of possible game design. Based on the research and the discussion with the client, I then proposed several gameplay designs and came up with prototypes for the client to make the final decision.



Outcome
This project is delivered via itch.io so that the client can easily play its demo on the web privately. Unfortunately, after the alfa development stage, the client decided not to continue this project due to the impact of the pandemic. 😢 Nonetheless, I still had a wonderful time creating this game.




Reflections
What I’ve Learned

  • Development-wise, I have gained more experience in developing mobile 2D games and UI with Unity.
  • Through the game design process, I learned about how to write a game design document and also researched about similar games. To make the game challenging yet playable for all requires lots of play tests and iterations. While achieving a perfect balance takes time, I feel truly rewarding to see people enjoy playing my game.
  • As a freelancer, I learned more about how to collaborate with vendors and clients. Under remote work conditions, active communication and clear project progress are very important. Using itch.io, I made dev log, release notes, and different versions of deliverables easily accessible for my client. In the future, I hope to utilize other project management tools to further improve communication with my clients.



© Xenia Lin 2025